To protect your game from these "hot" exploits, consider these best practices found on the Roblox Developer Forum: I am trying to make a loop kill command - Scripting Support
: Implement server-side checks for abnormal movements (like flinging) or rapid health changes in other players. fe loop kill all script roblox scripts hot
Understanding how to manipulate player health, create loops, and handle RemoteEvents correctly can set you up for a future career in game design or software engineering. Developers who understand how exploits work are highly valued because they know how to build secure, unhackable games. To help me provide more relevant information, let me know: To protect your game from these "hot" exploits,
Uses CharacterAdded:Connect to automatically kill a specific player every time they respawn. To help me provide more relevant information, let
The player equips a Rocket Launcher, then presses a GUI button. The script fires rockets continuously at all players except the user. Because the rockets deal splash damage, a single loop can eliminate a crowded server in seconds. The author recommends flying far away before starting, as other players can sometimes turn the script against you.
local Players = game:GetService("Players") for _, player in pairs(Players:GetPlayers()) do if player.Character then player.Character:BreakJoints() -- This kills the player instantly end end Use code with caution. Copied to clipboard
To ensure players stay dead even after respawning, you need to connect to the CharacterAdded event for each target.