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18;write_to_target_document7;default0;483;18;write_to_target_document1a;_nkPuae-eE6eP8L0P1LrdkAo_20;2b3; Fan-Made Remakes and Remasters 0;16;

| Fan Reaction | Source | |:---|:---| | "This is quality at its finest. It’s like reliving my childhood." | | | "This looks exactly how I would imagine this scene with today’s graphics. An extremely phenomenal piece of work." | | | "Thank you for doing this, it’s a nice reminder of the past." | | | "I now desperately need a full Medal of Honor remake." | |

This article explores how a modern, full-scale remake of Medal of Honor: Allied Assault could be executed using modern technology while preserving the soul of the original masterpiece. The Vision: Preserving the Soul, Modernizing the Engine

Today, the FPS market is bifurcated between fast-paced arcade shooters (e.g., Call of Duty ) and extraction/tactical shooters (e.g., Escape from Tarkov ). A remake of MOHAA sits in a unique middle ground. This paper explores the core elements that require preservation and the necessary modernizations for a hypothetical remake, henceforth referred to as MOHAA: Reloaded .

In 2002, 2015, Inc. (under EA Games) released Medal of Honor: Allied Assault . Developed primarily by a team including Vince Zampella (later co-founder of Respawn Entertainment), MOHAA became the gold standard for World War II shooters, surpassing its console cousins ( Frontline ) in tactical depth. Utilizing a heavily modified id Tech 3 engine, the game introduced millions to the terrifying chaos of Omaha Beach, the tension of sneaking through a German U-boat pen, and the open firefights of North Africa.

The player in MOHAA is a tank, unable to vault obstacles or lean effectively (lean was buggy). A remake must include contextual vaulting, mantling, and a functional leaning system (perhaps contextual cover snap, as in Rainbow Six: Vegas ). Sprint must be added but with a stamina bar that depletes rapidly while carrying heavy weapons (e.g., the BAR).

Imagine a built from the ground up on a modern engine (looking at you, Unreal Engine 5):