This plugin allows you to generate terrains based on real-world GIS data directly inside 3ds Max.
Users seeking a reliable, one-time-purchase scattering solution without ongoing subscription costs, particularly those working primarily with V-Ray.
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Gaea combines powerful procedural workflows with a node-based graph interface. Users wire nodes together to build terrain from base forms, but can also draw forms freehand or paint effects onto surfaces with masks. The software includes simulations for erosion, debris accumulation, snow and ice deposition, and water body formation. Once terrain is generated, it can be exported to 3ds Max as heightmaps, texture maps, 3D meshes, or point clouds.
