If two different texture files in separate folders have the exact same name (e.g., D:\Project\wood.jpg and D:\Library\wood.jpg ), the MAXZIP archiver may fail when it tries to include both duplicates in the same ZIP file. This is a known limitation of the format.
Ensure your project directories are shallow and clean. Move your 3ds Max scene to a root directory folder like C:\Project\ before choosing to archive. Rename any assets or folder segments containing symbols or non-English characters. 2. Clear Duplicates via Asset Tracking Toggle Resolve duplicate names manually: 3ds max file archive failed code 4
Ensure your filenames and folder paths do not contain special characters like @, #, $, %, &, * or non-English characters. These can cause the archiving script to trip and return a generic failure code. 5. Use the "Resource Collector" Alternative If two different texture files in separate folders
This comprehensive guide breaks down the root causes of the issue and provides actionable solutions to get your project zipped and ready for transfer. Technical Causes of Archive Error Code 4 Move your 3ds Max scene to a root
Open the ( Shift + T ) and look for "Missing" or "Found" assets with identical names located in different folders.
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