- Fe - Roblox Laser Gun Giver: Script-

local ReplicatedStorage = game:GetService("ReplicatedStorage") local giveLaserEvent = ReplicatedStorage:WaitForChild("GiveLaserEvent") local laserGun = ReplicatedStorage:WaitForChild("LaserGun") -- Server automatically receives the 'player' argument from FireServer() giveLaserEvent.OnServerEvent:Connect(function(player) local backpack = player:FindFirstChild("Backpack") local character = player.Character if backpack and not backpack:FindFirstChild("LaserGun") and not (character and character:FindFirstChild("LaserGun")) then local gunClone = laserGun:Clone() gunClone.Parent = backpack end end) Use code with caution. Essential Security Best Practices

-- Place this Script in a part (e.g., a "Gun Spawner" brick) local Players = game:GetService("Players") local ServerStorage = game:GetService("ServerStorage") - FE - Roblox Laser Gun Giver Script-

-- Place this in a Server Script inside a Tool local tool = script.Parent local laser = Instance.new("Part") laser.Shape = Enum.PartType.Cylinder laser.Size = Vector3.new(0.2, 0.2, 50) laser.BrickColor = BrickColor.new("Bright red") laser.Material = Enum.Material.Neon The RemoteEvent Workflow: To implement this system securely,

The script above uses a ProximityPrompt , which is completely server-sided and highly secure. If you want players to click a on their display instead, you must use a RemoteEvent . The RemoteEvent Workflow: you must use a RemoteEvent .

To implement this system securely, follow these setup steps in Roblox Studio: