If your GUI needs to change something for everyone (like giving a player an item or changing the weather), you must use . The Flow: LocalScript (Player clicks button) →right arrow RemoteEvent:FireServer() →right arrow Script (Server verifies and executes).
-- LocalScript inside a TextButton local ReplicatedStorage = game:GetService("ReplicatedStorage") local ActionEvent = ReplicatedStorage:WaitForChild("GiveItemEvent") local button = script.Parent button.MouseButton1Click:Connect(function() -- Send a request to the server to give the player an item ActionEvent:FireServer("SpeedBooster") end) Use code with caution. Step 2: The Server-Side (Script inside ServerScriptService) roblox fe gui script better
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. If your GUI needs to change something for
frame.Size = UDim2.new(0, 150, 0, 50) frame.Position = UDim2.new(0, 10, 0, 10) toggle.Text = "Disable Aim" toggle.Size = UDim2.new(1, 0, 1, 0) Can’t copy the link right now
Instead of a GUI that instantly pops into existence (which feels cheap and exploity), make it glide.
If you want to add buttons that trigger server actions, would you like the setup for that?
In the early days of Roblox, the platform operated like the Wild West. If a player executed a script on their local machine, that script could instantly modify the entire game server. You could delete the map, kill every player, or give yourself infinite currency with a single line of code.