If your integration reports an older version after an update, ensure you have deleted the previous FMOD assets in your folders before importing the new ones. Unresponsive Studio:
When connected to a live game, changed assets are now sent in a compressed format. This reduces network bandwidth and disk space, allowing for faster feedback loops even on large-scale projects. Instant Feedback:
The interface now supports simultaneous editing of multiple events. You can select a group of sound events and change spatializer settings or volume levels in one click. Advanced Profiling:
match the FMOD Engine/Plugin version in your game engine (e.g., Unity or Unreal). Migration Delegate
If your project budget/revenue is under $200k USD , you qualify for a free Indie License.