local condition = LoopMonitor.wrapWhile(function() return running end, nil, 10000) while condition() do -- your loop body end
Always disconnect your connections. A "better" feature includes a centralized manager to track and kill old connections when a player leaves or a tool is destroyed. anti crash script roblox better
If your game has a massive map, the server has to replicate every single part to every single client, driving up memory usage. Turn on in the Workspace properties to dynamically load assets based on player proximity. local condition = LoopMonitor