Rtgi 0.17.0.2 !!top!!

Expect the community to port this shader to and eventually RenderDoc for offline rendering workflows.

[Game Engine Pipeline] │ ├──> Color Buffer (Frame Data) ──┐ └──> Depth Buffer (Z-Buffer) ───┼──> [ReShade Injector Interface] │ │ │ ▼ └─────> [RTGI 0.17.0.2 Algorithm] │ ├──> 1. Ray Casting (Z-Buffer Intersections) ├──> 2. Diffuse Global Illumination └──> 3. Screen-Space Ambient Occlusion (SSAO) │ ▼ [Enhanced Final Frame Output] The Depth Buffer Mechanic rtgi 0.17.0.2

The shader now includes an . If your GPU drops below 45 FPS, RTGI 0.17.0.2 dynamically reduces the number of rays per pixel (RPP) from 6 to 3, then scales up when headroom returns. This feature was experimental in 0.17.0.0 but is now stable and toggleable via RTGI_Performance_Mode.cfg . Expect the community to port this shader to

version 0.17.0.2 is a shader for ReShade developed by Pascal Gilcher (Marty McFly) that adds realistic path-traced lighting and shadows to games. 1. Installation Prerequisites Diffuse Global Illumination └──> 3

Are you looking to for a certain game preset, or are you trying to update to the newest version? Demastered Reshade Preset - Nexus Mods

Are you aiming for or highest visual fidelity ?

Transforms dark dungeons by allowing torches to cast accurate, flickering global illumination across stone corridors.